Games by 36Litters
One released, one in development, two in preparation — all built in-house.
Football Rogue
Casual football roguelike RPG
Enough with complicated football sims. Three choices and a deck of random events — a casual football roguelike RPG that demands a new strategy every season.
- Genre
- Football roguelike RPG
- Platform
- Mobile (Android · iOS)
- Status
- In development
- Model
- Hybrid casual
One match, 30 turns, three choices
Field a squad of five and step onto the pitch. The field is split into three zones — DF, MF and FW — and whoever holds the ball attacks. Knock down the opposition, push the ball forward, and score. Defending needs no input: the AI answers every attack with tackles, interceptions and blocks.
Dribble
Attacker and defender trade blows until one goes down — raw attack against raw defense. Win and you advance a line; lose and you hand over the ball.
Pass
Hand your attack power to a teammate. The defense will tackle whoever receives it — unless you thread it to a teammate already making a run, which advances a line untouched.
Shoot
Damage one defender and the keeper in proportion to your attack. The save chance equals the keeper's remaining health — 15% health means a 15% save.
Seasons reset. Your club doesn't.
Roguelike runs
Random events interrupt every season, and your choices hand out stats and new skills. When the season ends, that growth is wiped.
Permanent progression
The currency a season pays out goes into recruiting and upgrading players in the meta layer. Runs reset, but your club keeps getting stronger.
Stamina-paced play
League entry costs stamina, which refills over time. Daily quests top it up, giving each day a natural shape.
Auto-play
Farming runs can be automated. Hand over the grind and save your attention for the decisions that matter.
Content roadmap
Corrupted: Dawn of Havoc
Hardcore auto-battle roguelike deck-building
The strategy of an auto-battler married to the bite of a roguelike. Build a squad, place it on the grid, then throw skill cards in real time to turn a fight around.
- Genre
- Auto-battler · Roguelike deck-building
- Platform
- PC (Steam · STOVE)
- Released
- 11 March 2024, Early Access
- Publishing
- Gamer Sky Games (Greater China · Japan)
Squad building
Every character brings their own card encounter. Pick a different trait and the whole run plays differently.
Placement strategy
Push assault units forward to soak damage, use obstacles to pin enemy movement, and park attackers on stabilization tiles to cycle skills faster.
Real-time card battle
Watch the enemy skill gauge, pick the right card from hand, and land it at the right moment and place.
Choice & build
Assemble your deck from random rewards. Procedurally generated stages and multiple growth paths keep every run different.
WIGGLE
2D casual multiplayer platformer
Move and jump — that's the whole control scheme. Anyone picks it up in five seconds, and nobody relaxes until the last player is standing.
- Genre
- Casual · multiplayer platformer
- Platform
- Mobile (Android · iOS)
- Status
- In preparation
300+ characters
Finely crafted animations across a character and pet roster built to be collected.
20–30 player matches
Real-time online multiplayer on top of proven, readable gameplay.
Rules that keep changing
Every stage brings new rules and hazards, so no two rounds repeat.
WADL
3D open-world survival crafting
Slide down mountainsides and surf over waves. Build a moving stronghold with your crew and dig into the remains of a fallen human civilization.
- Genre
- Open-world survival · single & multiplayer
- Platform
- PC · Console
- Status
- In preparation
Extreme traversal
The terrain is the playground. Slide it, ride it, run across the water.
Co-op survival
Forage together, raise a house, hunt what hunts you — and split the professions to survive it.
Beautiful, lethal nature
WADL Island is stunning right up until it kills you.